What Goes Around Comes Around: More on the inFAMOUS 2 Karma System
March 07, 2011 Posted by Sucker Punch Productions
I think most of us at Sucker Punch have noticed the days starting to blur together a bit. So while I had a quiet moment here on Southwest Flight 651, I thought I’d put the time to good use and give you an update on our progress with I2 (inFAMOUS 2).
When we took a look at the Karma system in I1 (inFAMOUS, the first game) we wanted to keep the successful stuff, but also make improvements … As a top line, we knew we wanted to continue to offer players the choice and responsibility that comes along with having powers. This is one of the central themes of many archetype super-hero stories, as well as an interesting exploration of the relationship between power, responsibility and the test of character that powers bring. So, that had to stay.
But on the flip side, we got feedback from fans that some of the choices felt too mechanical, and they wanted their choices to have more meaning in the narrative and in the world. So, our challenge with I2 was to ... More >
inFAMOUS 2 Limited Release Beta: Mission Designers Wanted
March 14, 2011 Posted by Karl Deckard, Senior Game Designer // Sucker Punch Productions
Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.
Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.
We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated ... More >
Welcome to the inFAMOUS 2 website
March 01, 2011 Posted by Sucker Punch Productions
Hello everyone, and welcome to the newly launched website for inFAMOUS 2!
Our web portal is gearing up to bring you all the latest news and information about the game’s upcoming launch, and we’ll be sharing details on the creation of inFAMOUS 2 that you won’t find elsewhere. You’ll get an exclusive peek behind the scenes at the Sucker Punch studios, and see what it takes to bring a game like inFAMOUS 2 to life. We’re preparing new video content for you to enjoy, as well. And if that weren’t enough, we’re going to have some cool giveaways for you just for being a member! So hit the “Register” button at the top of the page and sign up while you can, because being a member here has its privileges.
Be sure and add us to your favorites and check back here regularly. We have big news coming up for fans of inFAMOUS, some of it as early as next week. This website will be your exclusive portal into the world of New ... More >
inFAMOUS 2: Quest For Power
April 07, 2011 Posted by Brian Fleming, Producer // Sucker Punch Productions
Today I’m here to talk about everyone’s favorite topic: powers! More specifically, how does Cole manage to improve on is already impressive set of electrical abilities?
For those of you who don’t know the original inFAMOUS story, Cole’s electrical powers appear when he’s caught in the blast of a mysterious device called the Ray Sphere. Cole gains more and more abilities, becomes more and more powerful, and survives the gauntlet of Empire City… but he also is given a glimpse into his future. He realizes that even at the height of his powers, he is no match for the challenge that awaits. A battle with a great Beast looms, and Cole isn’t ready to face it.
So in inFAMOUS 2, Cole travels South to New Marais to trace a path to the man behind the Ray Sphere technology, Dr. Sebastian Wolfe. With buddy Zeke riding shotgun, they set off to find the key to the next step in Cole’s evolution and a new level of power– powers ... More >
inFAMOUS 2: From Pixel to Plastic - The Making of the Cole Figurine
May 27, 2011 Posted by Jeff Feligno, Character Artist // Sucker Punch Productions
My name is Jeff Feligno and I’m a Character Artist here at Sucker Punch Productions. Most of my days consist of digitally sculpting a character or creature that will go into one of our games. But before I was working in the game industry I was a toy sculptor. When we decided to create the inFAMOUS 2 Hero Edition, I was asked to help design a collectible statue of Cole.
As you can see, a lot of care was put into this figure to get it just right for all the diehard inFAMOUS fans. In this article we’re going to discuss what went into making it a reality.
We start with a piece of approved concept art. Cole is defending New Marais, so we decided to go with a “Cole on rooftop” image where he could be overlooking the city. A pose with one foot up seemed to work well as we also wanted to incorporate some of the architecture from New Marais into ... More >
inFAMOUS 2: Legendary Music Behind the Mayhem
May 26, 2011 Posted by Jonathan Mayer, Music Manager // SCEA
inFAMOUS 1 composers Jim Dooley and JD Mayer have combined forces with New Orleans' legendary band Galactic and percussionist/composer Brain (Primus, Tom Waits) to craft the score for inFAMOUS 2. The result gives the city of New Marais a unique and eclectic musical landscape. This creative collaboration has yielded four hours of music combining elements of orchestral, jazz, rock and funk styles into an epic original score. Playstation is proud to bring the original score to inFAMOUS fans as two complete volumes; The Blue Soundtrack and The Red Soundtrack.
The Blue Soundtrack will be available to fans via the Playstation Network and iTunes as well as a physical release prior to the launch of the game. The Playstation Network version of The BlueSoundtrack will include a collection of 15 bonus tracks mixed in surround sound for playback on PS3 systems with a 6-channel home theater system! The Red Soundtrack will feature over an additional hour of unique material from the ... More >
inFAMOUS 2: Comic Book Insights and Art from DC Comics
May 27, 2011 Posted by Jay Van Beveren, Community Manager
Check out our Q&A with comic writer William Harms!Check out our Q&A with comic writer William Harms!
Wondering why you should pick up the inFAMOUS 2 comic, and how it relates to the game? Check out our Q&A for more information!
Why should someone pick up this series if they were a fan of the game?
After inFAMOUS came out, a lot of fans asked what happened to Moya, Sasha, and the other characters that survived until the end of the game. The comic not only fills in those gaps, but it also shows that Moya and Kessler had a relationship long before the events of inFAMOUS -- basically that Kessler worked for Moya. Hopefully people will read the comic and then go back to the first game with a deeper understanding of the character's motivations and how that impacted what happened to Cole.
When you were brought in to write the comic, was it based around an idea you had or was it developed over time?
The idea was primarily ... More >
Behind the Scenes with Sucker Punch
May 31, 2011 Posted by Chuck Lacson, Marketing Manager // SCEA
With inFamous 2 just a week away, now you can get the low down on the game straight from the team at Sucker Punch. Check out the media section and view segments that focus on all aspects of the game including:
Learn all about why Cole is in New Marais and the characters he will interact with in his new adventure. Click here to view "The Story"
Cole gets a whole new bag of tricks in inFAMOUS™ 2! See some of the new abilities that he can call upon in his new adventure. Click here to view "Gameplay"
Discover the city of New Marais! Inspired by the city of New Orleans, Cole must navigate through a maze of beautiful ... More >
inFAMOUS 2 Demo AVAILABLE NOW!
June 01, 2011 Posted by Chuck Lacson, Marketing Manager // SCEA
Finally you can get a taste of Cole's new adventure and sample the incredible action you'll be experiencing in inFAMOUS 2!
The action-packed demo includes a mix of story missions and side quests and allows players to navigate the world of New Marais with Cole's new parkour skills as well as explore missions from both karmic sides, as both good and evil Cole. Already armed with a powerful arsenal of electrical powers, now you can face enemies with Cole's brand new melee weapon, the Amp, as well as conjure the incredibly powerful Ionic Vortex!
Visit the PlayStation Network and download it today!
inFAMOUS 2 hits store shelves next week on June 7th!More >
inFAMOUS 2: Get your Copy at Midnight at Walmart June 6th!
June 01, 2011 Posted by Chuck Lacson, Marketing Manager // SCEA
We've been paying attention to the comments on the past blog posts and are getting the strong impression that some of you are itchy to finally play Cole's new adventure....
I don’t have the patience to wait. :( - Zinacef
Seriously guys, I cannot wait for this game! -Ethereal
Me want this now !!!! - Crowkiid96
Well here is some good news! Walmarts all over the country will be holding midnight sales on June 6! So not only can you get a leg up on hitting platinum before anyone else and get and early start creating your own inFAMOUS level with the new UGC features, you can score an exclusive inFAMOUS poster for staying up late!
Click here to find the closest Walmart to you!
And don't forget the ... More >
inFAMOUS: Anarchy on FACEBOOK – It’s Here!
June 02, 2011 Posted by Eric Hayashi, Sr Technical Project Manager // SCEA
inFAMOUS: Anarchy on FACEBOOK has arrived! Click here to check it out!
inFAMOUS: Anarchy drops you into the post-apocalyptic world of Empire City. While Cole, Dr. Sebastian Wolfe and NSA Agent Lucy Kuo head toward New Marais to stop The Beast, you are left in a city that is in ruin.
As new life starts to find its way into Empire City, this is your chance to clean up the streets. Using powers similar to Cole’s, you fight your way through quests and missions, clean up districts, pummel rivals, and build up your own faction.
As you rise to the top, the only question is “will you become the next savior … or villain?” It’s your choice. Here’s a few of the features:
> Complete tons of quests and missions;
> Clean up the districts one by one – the Airfield, the Dockyard, the French Quarter, the Swamps, the Casino and more;... More >
inFAMOUS 2 Launches Today
June 07, 2011 Posted by Brian Fleming, Producer // Sucker Punch Productions
Well, it’s finally here… Launch day!
Two-plus years, eighty thousand individual checkins of art and code, countless hours of testing, and it all builds towards today! At long last we turn over the keys to you. It’s your game now… Whether you’re someone who plays the game on easy and wants to see how the endings differ, or a borderline crazy completionist who needs to get every last blast shard and every last XP possible. Or maybe you want to contribute your own pages to the story and create some missions for the whole community (including us at Sucker Punch!) to play and enjoy…
Whichever you are, it’s your game now. We hope you enjoy the game a bunch, and look forward to hearing from you all about your inFAMOUS 2 experience!
And it wouldn’t be a launch without posting without a quick ... More >
inFAMOUS 2 : Vouchers are Live
June 29, 2011 Posted by Eric Hayashi, Sr. Technical Project Manager // SCEA
inFAMOUS 2 is absolutely electric (ok, terrible joke).
For those of you playing inFAMOUS: Anarchy on FACEBOOK, you now have something new to look forward to... DLC unlocks!
Here's how it works - get to level 25 in inFAMOUS: Anarchy on FACEBOOK and you'll get a voucher to download the Caveman Club in inFAMOUS 2 on PS3.
We have other inFAMOUS 2 DLC coming soon. Stay tuned!
Note, this voucher promotion is available to users in officially supported SCEA and SCEE territories only.More >
inFAMOUS 2 UGC Tutorials
July 14, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!
Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.
Tutorial Video 1: Getting started with inFAMOUS 2 UGC
This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.
Free inFAMOUS 2 UGC Vehicles Pack, Search Function Available Now on PSN
July 25, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
The very first inFAMOUS 2 User-Generated Content Pack is available now on the Playstation Network, and it’s completely free! In the coming weeks and months, we will be releasing more free content updates that will add new objects to User Generated Content (UGC). In this first of many UGC updates, you’ll gain access to a number of vehicles from the single-player missions of inFAMOUS 2: Bertrand’s Limo, Bertrand’s Semi-Truck, the New Marais Police Car, the Ambulance, and a bike. Heal injured pedestrians from the flipped over ambulance and protect them from the swarm of enemies. Help the New Marais Police department from incoming attack from the Vermaak 88 Ice Soldiers. Or hunt down that pesky bicycle thief.
Over 50,000 user-created missions have been submitted to More >
Latest Update on PSN Outage
April 21, 2011 Posted by Eric Hayashi // Sony Computer Entertainment
There is a Playstation network outage that is affecting inFAMOUS 2 and many other games. During this period you may experience difficulty playing games online through PSN or logging into websites with your PSN ID.
We appreciate your patience in this matter. Please stay tuned to this space for more details, and we’ll update you again as soon as we can.
Click the link below for official information on the outage.More >
inFAMOUS 2: 5 Standout UGC Missions
July 29, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
Since the launch of inFAMOUS 2 there have been over 50,000 UGC missions submitted, 4.8 million UGC missions have been played totaling over 300,000 hours spent in those missions. A new UGC mission is added at a rate of one per minute and two UGC missions are started every second! Check out the map below and you can see where missions are being added in New Marais.
Speaking for the staff of Sucker Punch Productions, we’ve been astonished by the creativity and variety of your creations! We want to spotlight a couple of the missions that have really impressed us, all of which can be found on the Sucker Punch Featured list in-game.
inFAMOUS 2 Content Pack 2 Now Available! Switches & Foliage!
August 15, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
UGC in inFAMOUS 2 continue to growing at an amazing rate! Over 60,000 missions have been created and over 51 years has been spent playing UGC missions. Yes! 51 years! We are thrilled that everyone is enjoying UGC and are happy to announce our second Content Pack for inFAMOUS 2, Switches & Foliage.
The first part of the pack are Switches. This new object group allows Cole to interact with an items in the world, like a pipe valve. This opens up countless doors for new and exciting ways to make UGC missions. Have Cole turn off the bombs set to blow up New Marais. Pull the lever to open a door or perhaps it is a trap, there are tons of new options for you to create in your UGC missions with Switches.
The second part of the pack is Foliage. We have all types of foliage for you to use now, over 80 different items for you to place in your missions. Planters, tree stumps, dead trees, large trees, bushes, and more.
New to UGC? Be sure to check ... More >
inFAMOUS 2: Festival of Blood Drowns PSN in October
August 16, 2011 Posted by Ken Schramm // Sucker Punch Productions
Hello there PlayStation.Blog readers! Hopefully, all of you inFAMOUS fans have had a chance to play plenty of the UGC missions since our June launch. Here’s a fun fact: Players have spent a total of 451,251 hours – or 51 years – playing those UGC missions. While those missions have kept you entertained, it’s now time for a major DLC announcement.
inFAMOUS 2 Festival of Blood will be a brand new standalone single player DLC for download via PSN. Vampires swarm New Marais, and revered superhero Cole MacGrath has been bitten. To save his soul – and the city – he has just one night to find and kill the head vampire. Featuring new missions, themed environment settings, plus new ... More >
inFAMOUS 2 at PAX Prime 2011
August 22, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
PAX Prime is just a couple weeks away and we are excited about our upcoming panel, A Panel on Panels: Creating the Comic Inspired Cutscence of inFAMOUS 2. Come and see how we create our distinct comic inspired cutscenes. Starting from the script to storyboarding to inking to composite and post production. We are going to cover it all.
You will get to see some never before versions of cutscenes. Here is a trailer on the style we are going to be talking about, inFAMOUS 2 2D Comic Cutscene. Join Dave Molloy (Video Production Creative Lead), Jance Allen ( Composimator), Mike Haney (Senior Artist), Edward Pun (Digital Penciler), and Collin Moore (Community Manager) for an hour of fun.
A Panel on Panels: Creating the Comic Inspired ... More >
inFAMOUS 2 Update 3. Titan, Devourer, Mission Linking, Mission Reviews, & More
September 08, 2011 Posted by Collin Moore, Community Manager // Sucker Punch Productions
inFAMOUS 2 Update 3 is now live and we have packed it full of goodies for you, all for FREE! We have been quiet for a little bit because we are hard at work with tons of improvements and new features for inFAMOUS 2 UGC.
First on the list is are bosses! Everyone loves bosses and we are giving you two! The Devourer and Titan are now placeable characters in UGC! These are mammoth characters that can be used in any way you can think of. Have the two be friends, have them fight each other, have them protect Cole. It is all up to you!
Second on the list is Mission Linking. Shortly after the launch of inFAMOUS 2 we started to see UGC mission series, one great example is The Conduit Community Saga by More >