Welcome to the inFAMOUS 2 website
March 28, 2011 Posted by Piotr Babieno // iFun4All
Hello everyone, and welcome to the newly launched website for inFAMOUS 2!
Our web portal is gearing up to bring you all the latest news and information about the game’s upcoming launch, and we’ll be sharing details on the creation of inFAMOUS 2 that you won’t find elsewhere. You’ll get an exclusive peek behind the scenes at the Sucker Punch studios, and see what it takes to bring a game like inFAMOUS 2 to life. We’re preparing new video content for you to enjoy, as well. And if that weren’t enough, we’re going to have some cool giveaways for you just for being a member! So hit the “Register” button at the top of the page and sign up while you can, because being a member here has its privileges.
Be sure and add us to your favorites and check back here regularly. We have big news coming up for fans of inFAMOUS, some of it as early as next week. This website will be your exclusive portal into the world of New ... More >
What Goes Around Comes Around: More on the inFAMOUS 2 Karma System
March 14, 2011 Posted by Piotr Babieno // iFun4All
What Goes Around Comes Around: More on the inFAMOUS 2 Karma System
More >User generated content, plus a beta!
March 14, 2011 Posted by Piotr Babieno // iFun4All
Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.
Until today.
Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.
We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated ... More >
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